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Announcements & Important Threads
  Important: Why not Pacific Assault? 0 Prometheus 2,028  
02-11-2006 12:23
by Prometheus
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  Important: Creating Weapons Part 2: Exporting (SKD/SKC) 0 Prometheus 2,943 3 Votes - Average Rating: 9.333 Votes - Average Rating: 9.333 Votes - Average Rating: 9.333 Votes - Average Rating: 9.33
02-01-2006 13:26
by Prometheus
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  Important: Creating Weapons Part 1: Setup bones 0 Prometheus 2,541 2 Votes - Average Rating: 10.002 Votes - Average Rating: 10.002 Votes - Average Rating: 10.002 Votes - Average Rating: 10.002 Votes - Average Rating: 10.00
02-01-2006 13:19
by Prometheus
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  Important: Sample Models - AK47 & M16 0 Prometheus 2,279  
02-01-2006 13:07
by Prometheus
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  Important: Sample Models - Colt45 Replacement 0 Prometheus 2,075  
02-01-2006 12:40
by Prometheus
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Threads
  Models help 0 Homer 951  
05-10-2009 21:01
by Homer
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  animations 1 MOHAATiger 1,269  
01-21-2009 17:45
by Prometheus
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  Export bons 3D Max 1 dev 1,669  
08-28-2008 16:28
by Prometheus
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  attatching what verts to what bones.. 1 MOHAATiger 1,558  
07-01-2008 00:50
by Jed
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  correct bone placement on my model 0 MOHAATiger 1,204  
06-29-2008 23:30
by MOHAATiger
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  bone placement 3 MOHAATiger 1,804  
06-29-2008 19:44
by Prometheus
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  Format specs 6 IneQuation.pl 2,399  
02-09-2008 17:05
by Prometheus
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  Disappearing static mesh 2 Quebano 2,338  
06-03-2007 20:14
by Quebano
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Lamp Small help to replace a moh model 5 Jed 2,789  
04-25-2007 18:34
by Jed
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  Disappearing Gun Parts 3 salombo 2,553  
04-20-2007 11:26
by Jed
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  Composed Player Model AA 0 salombo 1,618  
03-13-2007 17:29
by salombo
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  source code or algorithm to import & export a moh scene in a program 4 Jed 2,074  
02-12-2007 11:52
by Jed
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  About Pacific Assault 0 S-22 1,657  
09-23-2006 15:13
by S-22
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  Team sign 3 Fexion 2,075  
09-03-2006 20:14
by Fexion
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  Converting a BT model to AA 11 salombo 3,229  
09-01-2006 15:01
by Cobra {sfx}
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