| Thread |
Replies |
Author |
Views |
Rating |
Last Post  |
| Announcements & Important Threads |
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Important:
Why not Pacific Assault?
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0 |
Prometheus |
2,028 |
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Important:
Creating Weapons Part 2: Exporting (SKD/SKC)
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0 |
Prometheus |
2,943 |
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Important:
Creating Weapons Part 1: Setup bones
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0 |
Prometheus |
2,541 |
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Important:
Sample Models - AK47 & M16
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0 |
Prometheus |
2,279 |
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Important:
Sample Models - Colt45 Replacement
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0 |
Prometheus |
2,075 |
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| Threads |
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Models help
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0 |
Homer |
951 |
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05-10-2009 21:01
by Homer |
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animations
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1 |
MOHAATiger |
1,269 |
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Export bons 3D Max
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1 |
dev |
1,669 |
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attatching what verts to what bones..
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1 |
MOHAATiger |
1,558 |
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07-01-2008 00:50
by Jed |
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correct bone placement on my model
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0 |
MOHAATiger |
1,204 |
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bone placement
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3 |
MOHAATiger |
1,804 |
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Format specs
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6 |
IneQuation.pl |
2,399 |
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Disappearing static mesh
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2 |
Quebano |
2,338 |
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Small help to replace a moh model
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5 |
Jed |
2,789 |
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04-25-2007 18:34
by Jed |
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Disappearing Gun Parts
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3 |
salombo |
2,553 |
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04-20-2007 11:26
by Jed |
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Composed Player Model AA
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0 |
salombo |
1,618 |
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source code or algorithm to import & export a moh scene in a program
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4 |
Jed |
2,074 |
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02-12-2007 11:52
by Jed |
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About Pacific Assault
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0 |
S-22 |
1,657 |
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09-23-2006 15:13
by S-22 |
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Team sign
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3 |
Fexion |
2,075 |
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Converting a BT model to AA
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11 |
salombo |
3,229 |
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Showing threads 1 to 20 of 30, sorted by in order,
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