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Thread: LR3D is good enough, how about upgrade the default keysettings?
S-22

Replies: 0
Views: 771
LR3D is good enough, how about upgrade the default keysettings? 09-19-2009 04:44 Forum: Wish List / Suggestions


Hello,

LR3D is good enough, how about upgrade the default key settings? I mean it would be better if LR3D a little bit more like maya or 3dsmax on using habbit. For example:

1. Rename the Left and User lable of the viewports to Side and Front, and the top, front and side viewports are locked by default;
2. Press Space button can maximize and minimize the viewport where the cursor is.

Thanks.
Thread: COD1/2/UO xmodel exporter
S-22

Replies: 2
Views: 3,817
COD1/2/UO xmodel exporter 01-10-2008 03:18 Forum: Call Of Duty (1 & 2)


I found it recently, hope it can help for COD modders.

http://www.diegologic.net/CoD/XmodelExporter.htm
Thread: v1.5 development news
S-22

Replies: 53
Views: 14,987
10-20-2007 16:11 Forum: General Discussion


Looks awesome!
Thread: v1.5 development news
S-22

Replies: 53
Views: 14,987
09-05-2007 17:23 Forum: General Discussion


Nice News! Prom Big Grin
Thread: Disappearing Gun Parts
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Replies: 3
Views: 2,544
03-19-2007 20:25 Forum: Medal Of Honor


Too many faces, vertexes, edges can cause this problem. MOHAA can not support too many faces models.
Thread: The best way to make accurate model?
S-22

Replies: 12
Views: 4,482
RE: Tutorial 03-16-2007 18:19 Forum: Tutorials / Help / Questions


Thanks. Recently I puchased a maya tutorial(it's in chinese and easier for me to understand), after several days study, now I know the functions about LR3D much better than before. Big Grin
Thread: The best way to make accurate model?
S-22

Replies: 12
Views: 4,482
RE: Tutorial 03-03-2007 03:36 Forum: Tutorials / Help / Questions


quote:
Originally posted by fucifer
Here the one I use the most.
http://www.caligari.com/gamespace/tutorial/video_3DBuzz.asp

You are very correct 3ds max tutorials is very easy to use with LightRay3D. I must say box modeling is very easy in LightRay3d, that thanks goes to you (Prometheus) for making it so easy to use.

Also you want to take in account what you making the model for. If it for a game you can put alot detail in the texture then the mesh. Least this what I read and use.

Here a book I use Modeling a Character in 3ds max Second Edition by Paul Steed


Thanks for the tutorial, they seemed making models so easy and practiced. Frown

Hope Prom can write some human and weapon model box tutorials.
Thread: Question about basic UV mapping
S-22

Replies: 9
Views: 2,920
03-03-2007 03:32 Forum: Tutorials / Help / Questions


quote:
Originally posted by Prometheus
Don't care about preview drawing.The real uv points don't exceed texture space (0.0 - 1.0).It's just a 2-d preview drawing.


I see. Thanks.
Thread: Question about basic UV mapping
S-22

Replies: 9
Views: 2,920
02-20-2007 08:15 Forum: Tutorials / Help / Questions


Now things became much more easy, thanks Prom.

Sometimes the line graph is out of the edge when the layout is the best, is there a way to avoid this?

Thanks you.
Thread: The best way to make accurate model?
S-22

Replies: 12
Views: 4,482
RE: Modeling 02-15-2007 13:09 Forum: Tutorials / Help / Questions


Thanks. Now I know there are 3 methods to make models, primitive meshes, splines and box. Could you tell me where can I find the box modelling tutorials? Thank you.
Thread: The best way to make accurate model?
S-22

Replies: 12
Views: 4,482
02-11-2007 12:04 Forum: Tutorials / Help / Questions


Is it very necessary to make a model less parts but detailed?

I mean should we pursue to make less parts but detailed models? Does anyone know the gun model in COD2 is a 'gang mounted' one or an 'almost entire' one?

Thanks.
Thread: liteRay3D
S-22

Replies: 12
Views: 21,847
02-11-2007 11:55 Forum: General Discussion


Tutorial is very cecessary for users who didn't use 3D modeling software before like me, and if possible, please open a showcase forum. Smile )
Thread: liteRay3D
S-22

Replies: 12
Views: 21,847
02-10-2007 18:04 Forum: General Discussion


LR3D is well worth every penny I pay, too. But Lite version can attract more users, more users means more ppl will write tutorials, that is what I really need. Big Grin
Thread: Question about basic UV mapping
S-22

Replies: 9
Views: 2,920
02-10-2007 18:00 Forum: Tutorials / Help / Questions


Thanks, it helps a lot. Big Grin Not an easy work, maybe I am not practised. Is that possible to expand the faces automaticly?
Thread: How to add a point on a shape?
S-22

Replies: 2
Views: 2,072
02-10-2007 17:49 Forum: Tutorials / Help / Questions


It's cool! Thanks!
Thread: The best way to make accurate model?
S-22

Replies: 12
Views: 4,482
02-10-2007 17:47 Forum: Tutorials / Help / Questions


I mean more parts, like the COD2 gun model, very accurated, I wonder how they make it?



Thread: The best way to make accurate model?
S-22

Replies: 12
Views: 4,482
02-07-2007 11:13 Forum: Tutorials / Help / Questions


I have tried making a gun from the tutorial Modeling Tutorial - AK47 and Using Splines to Create a Gun Model, but I still can not make the model enough detailed, are there any tutorial to make an accurate gun model?

Thank you.
Thread: How to add a point on a shape?
S-22

Replies: 2
Views: 2,072
How to add a point on a shape? 02-07-2007 09:22 Forum: Tutorials / Help / Questions


Hello,

Does anyone know how to add a point on a shape?

Thank you.
Thread: about this board
S-22

Replies: 3
Views: 3,818
02-06-2007 19:54 Forum: General Discussion


Maybe rebuild the cache or recount the forum status in the forum admin control panel can resolve this problem?
Thread: The best way to make accurate model?
S-22

Replies: 12
Views: 4,482
The best way to make accurate model? 02-05-2007 08:21 Forum: Tutorials / Help / Questions


Hello,

Does anyone know what is the best way to make accurate models? Like the gun models with enough details in COD2.
Showing posts 1 to 20 of 71 results Pages (4): [1] 2 3 next » ... last »

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