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Thread: gif images
Thrawn

Replies: 2
Views: 1,755
12-27-2006 15:03 Forum: Wish List / Suggestions


Hi,

there is a workaround to create animated gifs. You can render multiple single pictures (for example every key frame 1 image) and then put them together to an animated gif in an image creation program.
Thread: Doom3 importer/exporter
Thrawn

Replies: 14
Views: 3,272
10-25-2006 21:51 Forum: Doom3/Quake4


I tested the md5anim exporter and it works fine. Just wanted to report that Wink
Thread: Doom3 importer/exporter
Thrawn

Replies: 14
Views: 3,272
10-23-2006 22:13 Forum: Doom3/Quake4


I tested the md5mesh exporter and it's working almost perfect =)

There is just one little bug in it which made it at first impossible for me to use the plugin (until a workaround with the text editor was figured out).

A space is missing in every line that defines bones, example

quote:
"Bone1" -1 ( -1.633417 0.000000 9.462476 ) ( 0.000000 0.000000 0.000000) //


In the brackets at the end a space is missing. I marked the position red.

code:
1:
2:
3:
4:
So it should not be:
( 0.000000 0.000000 0.000000)
but:
( 0.000000 0.000000 0.000000 )


The rest seams to be fine, thx for this great plugin!
Thread: Hi Prom !
Thrawn

Replies: 5
Views: 3,179
10-22-2006 23:05 Forum: General Discussion


Wow, you are alive Shocked

So cool to see you back in action Wink Welcome back!! Big Grin
Thread: Doom3 importer/exporter
Thrawn

Replies: 14
Views: 3,272
10-19-2006 21:14 Forum: Doom3/Quake4


Yay, those are good news! Big Grin Can't wait to get it into my fingers Big Grin

I'll test the plugin when it's ready with Ca3DE Smile
Thread: Doom3 importer/exporter
Thrawn

Replies: 14
Views: 3,272
10-17-2006 15:49 Forum: Doom3/Quake4


The Ca3DE engine will be supported too Smile )
Thread: Doom3 importer/exporter
Thrawn

Replies: 14
Views: 3,272
10-15-2006 00:54 Forum: Doom3/Quake4


Yay, looks like it's already working, very cool to see that Big Grin Thanks for sharing and for the plugin^^
Thread: MD5 format support
Thrawn

Replies: 2
Views: 1,571
10-11-2006 02:07 Forum: Wish List / Suggestions


Thanks for the answer, it's very cool to hear that an exporter is in the works Smile I'm really looking forward to it.

Thanks,
Thrawn
Thread: MD5 format support
Thrawn

Replies: 2
Views: 1,571
MD5 format support 10-07-2006 15:15 Forum: Wish List / Suggestions


Hi all!

First thing to say: I use Lightray 3D for a long time now, mainly for animating! I was known in the previous Lightray forums as StormtrooperGER. Gongratulations to the Lightray 3D 1.4 release, especially the better navigation is very cool! Smile

I wanted to ask if there is going to be an md5 modelling format support someday!? Lightray 3D is mainly used by modders and Doom 3/Quake 4 have big mod communities and poor support of other modelling apps Frown

As far as I know, the md5 modelling format is well documented which made it easy for a person I know to support the format in his 3D game engine... Like this, I could provide you with some nice links or even ask the 3d engine guy for help (he could answer questions concerning the code I think) as he knows the md5 format...

It would be so cool to have Lightray 3D support further game engines by having an md5 export option. I know people want a lot but I think this addition could make sense Wink

Thanks for reading,
Thrawn
Showing posts 1 to 9 of 9 results

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