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Thread: v1.5 development news
Sgt KIA

Replies: 53
Views: 14,987
10-14-2007 12:22 Forum: General Discussion


This is really good news!
Keep up the good work, Prom!
Thread: POV-Ray Rendering error
Sgt KIA

Replies: 0
Views: 1,458
POV-Ray Rendering error 04-25-2007 13:32 Forum: Bug Reports


Not sure if this has been posted before, but i just got this several times in a row while launching POV-render.

Thread: LR3D v1.4 Released
Sgt KIA

Replies: 31
Views: 8,688
09-09-2006 13:02 Forum: General Discussion


quote:
Originally posted by Prometheus
Plugins must be re-downloaded.That's because they use LR3D code(SDK).If LR3D code changes plugins must be rebuild.

Thanks.
quote:
You mean 1.4.New plugins will work for v1.4 only.

Yep. Sorry about the typo. Tongue
Thread: LR3D v1.4 Released
Sgt KIA

Replies: 31
Views: 8,688
Plug-ins 09-09-2006 10:28 Forum: General Discussion


How about those plug-ins? Will the old ones do or are those available at main page for 1.3.4 only?

Looks nice
Thread: LR3D v1.4 Released
Sgt KIA

Replies: 31
Views: 8,688
RE: New version 09-09-2006 10:19 Forum: General Discussion


quote:
Originally posted by moraldi
Yes, there is a link and it looks great!
Thanks prom!

Got it Smile . I was there a bit early.
Thread: LR3D v1.4 Released
Sgt KIA

Replies: 31
Views: 8,688
09-08-2006 18:49 Forum: General Discussion


Its 8th of September. Is there a link for it already? The old url has only 1.3.6 for DL.
Thread: Static mesh
Sgt KIA

Replies: 6
Views: 2,517
08-15-2006 17:37 Forum: Medal Of Honor


quote:
Originally posted by mainframe
I got that down kia .... now just making the collision mesh ... is there anyway it can be made in the 3d app instead of radiant ?

Sorry, I dont know any. Theres an easy tut at .map on how to do .map files for static models if thats for any help.
Thread: Static mesh
Sgt KIA

Replies: 6
Views: 2,517
08-04-2006 12:51 Forum: Medal Of Honor


quote:
Originally posted by mainframe
Thanks for replying jed ... I will check this out after work today or right befor i go ... i really need to get something in game or im gonna kill some one Crying


For the origin bone .. do i just creat a bone and name it origin .. i know simple enough but i still wana get the right idea ... ive put weapons in game so its not that hard for me to understand it ... just dont know the process of the first couple of steps Wink

For a static model the name of the bone can be anything. Ive made lots of static models for AA and always used the custom bone name provided by LR automaticly. Just place the bone into 0, 0, 0 cooridinates and then attach your model to it.
Thread: LR3D v1.4 Released
Sgt KIA

Replies: 31
Views: 8,688
07-05-2006 01:56 Forum: General Discussion


Looking nice, good job Prom!
Thread: It's Alive!
Sgt KIA

Replies: 9
Views: 3,093
03-12-2006 02:09 Forum: General Discussion


Good to be here again!
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