| Showing posts 1 to 10 of 10 results |
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Thread: POV-Ray Rendering error |
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Not sure if this has been posted before, but i just got this several times in a row while launching POV-render.
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Thread: LR3D v1.4 Released |
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Originally posted by Prometheus
Plugins must be re-downloaded.That's because they use LR3D code(SDK).If LR3D code changes plugins must be rebuild. |
Thanks.
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| You mean 1.4.New plugins will work for v1.4 only. |
Yep. Sorry about the typo.
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Thread: LR3D v1.4 Released |
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How about those plug-ins? Will the old ones do or are those available at main page for 1.3.4 only?
Looks nice
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Thread: LR3D v1.4 Released |
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| quote: |
Originally posted by moraldi
Yes, there is a link and it looks great!
Thanks prom! |
Got it
. I was there a bit early.
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Thread: LR3D v1.4 Released |
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Its 8th of September. Is there a link for it already? The old url has only 1.3.6 for DL.
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Thread: Static mesh |
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Originally posted by mainframe
I got that down kia .... now just making the collision mesh ... is there anyway it can be made in the 3d app instead of radiant ? |
Sorry, I dont know any. Theres an easy tut at .map on how to do .map files for static models if thats for any help.
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Thread: Static mesh |
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| quote: |
Originally posted by mainframe
Thanks for replying jed ... I will check this out after work today or right befor i go ... i really need to get something in game or im gonna kill some one
For the origin bone .. do i just creat a bone and name it origin .. i know simple enough but i still wana get the right idea ... ive put weapons in game so its not that hard for me to understand it ... just dont know the process of the first couple of steps
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For a static model the name of the bone can be anything. Ive made lots of static models for AA and always used the custom bone name provided by LR automaticly. Just place the bone into 0, 0, 0 cooridinates and then attach your model to it.
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| Showing posts 1 to 10 of 10 results |
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