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Showing posts 1 to 10 of 10 results
Author Post
Thread: ghoul 2 imp&exp
aztec

Replies: 2
Views: 3,022
12-01-2006 17:46 Forum: General Discussion


Thanks Prometheus then finally why can modifie the hand animations
and add new ones.
Thread: ghoul 2 imp&exp
aztec

Replies: 2
Views: 3,022
ghoul 2 imp&exp 11-30-2006 17:43 Forum: General Discussion


Prometheus is there any news about programming
a ghoul 2 imp & exp did't you start with it.
Thread: Doom3 importer/exporter
aztec

Replies: 14
Views: 3,273
10-19-2006 22:18 Forum: Doom3/Quake4


Prometheus are there plans for more imp&exp half life 2 woulth by nice to
Thread: Doom3 importer/exporter
aztec

Replies: 14
Views: 3,273
10-19-2006 19:42 Forum: Doom3/Quake4


dat's fast its now 9 days ago, i can not wait to use it.
Thread: Doom3 importer/exporter
aztec

Replies: 14
Views: 3,273
10-16-2006 19:44 Forum: Doom3/Quake4


dat's great Prometheus will it also work for quake4 day say they are the same md5
Thread: how to load bvh animation data
aztec

Replies: 1
Views: 1,457
how to load bvh animation data 05-25-2006 10:51 Forum: General Discussion


OR load BVH animation data for use with a LR3D Biped skeleton, how can i load only animation data with the use of lightray3d skeleton is it possible to use other skeletons to.
Thread: boolean tutorial please
aztec

Replies: 4
Views: 1,680
RE: boolean tutorial please 04-18-2006 19:07 Forum: General Discussion


thanks col sanders that was just wat i needed to no
i need it for mg42 i was making barrel house it has alot of
holes this is alot quicker then do it all by hand thanks again.
Thread: boolean tutorial please
aztec

Replies: 4
Views: 1,680
boolean tutorial please 04-17-2006 09:52 Forum: General Discussion


can any one make a boolean tutorial
or quick how it works.
Thread: how to regroup a mesh
aztec

Replies: 2
Views: 1,768
RE: how to regroup a mesh 04-16-2006 23:17 Forum: General Discussion


oke thanks.
Thread: how to regroup a mesh
aztec

Replies: 2
Views: 1,768
how to regroup a mesh 03-11-2006 22:12 Forum: General Discussion


is it possible in 1.36 to regroup one mesh in two meshes
just like milkshape
Showing posts 1 to 10 of 10 results

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