Thread: v1.5 development news |
maxyon
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Hi achilles,version 1.4 is current version.
1.5 is the beta version that in development
by the end of July 2009 was going to be the
Finally release LightRay3D v1.5(rc1) beta
but it might be 2010 now ,sometime
no one know for shure.
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Thread: v1.5 development news |
maxyon
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14,998 |
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current version is 1.4 the beta is 1.5 if
you buy 1.4 you can save your files on 1.5
beta when you register
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Thread: v1.5 development news |
maxyon
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Hi achilles, Yes it is worth the money to buy LightRay3d it very powerfull
program, it has a few problem depening on your video card
and what windows program you have,
Prometheus is working on other programs
right now, that he make money on,
this kind of a side job he doing.
right now i think he on vacation,
until Prometheus get back to us,
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Thread: v1.5 development news |
maxyon
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Well if Prometheus not going to respond
am going to have to write a plugin on
lightray 3D 1.4 RAYscript and SDK V1.4
to help with this program to be better
use in a Game Environment ,
it would be easyer to use version 1.5
but until Prometheus responds to
the questions about LightRay3D version 1.5
this is going to have to do
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Thread: v1.5 development news |
maxyon
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14,998 |
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Prometheus ,What happen ,five month and no word
or did you just give up working on V1.5,
just give us a word what going on.
did any one get the download for
new version v1.5(rc1)
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Thread: New uv mapping tool: UnfoldUV |
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Hi, Prometheus ,I have been haveing problem with the uv editor tool modify,
LightRay3D has encountered a problem and needs to close.
We are sorry for the inconvenience.AppName:
lightray3d_1_5_beta.exe AppVer: 1.5.0. ModName: lightray3d_1_5_beta.exe
ModVer: 1.5.0.0 Offset: 000506a6
LightRay 3D beta version - object1 walk.Ray
LightRay3D_1_5_beta.exe -
Application Error the instuction at 0x73dd11c7 referenced memory at 0x0000004 the memory could not be read
click on ok to terminate the program
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Thread: v1.5 development news |
maxyon
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Hi, Prometheus So what year was that By, the end of July v1.5 rc1 will be out ,am just jokeing
i know it hard to give a date because i have the same problem it never work out that way,there alway
something that has to be done yet ,but i hopeing that you get RAYscript and SDK
working thow, so i can write that plugin ,looking forward to the Finally release LightRay3D v1.5(rc1)
after your long hard work on your new re-coded 1( rc1) ,so i take it, there going to be a LightRay3D v 2.0
untill then think about putting in a Particle editor engine in,that would be great to have that in your program
then i can build a billboard sign in a game, that have a Special FX effect billboard, useing a Particle Editor System in LR3D
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Thread: v1.5 development news |
maxyon
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Prometheus, in your new version v1.5(rc1) can you add a Particle
editor engine with ray script for creating special effects, for if this is
your final version of Lightray3D_1_5. A RAYscript that can use other script
like c, or LUA language or python . It would help to have
SDK particle system in LR3D, the codeing would not be to hard
write and if i can put it in Rayscript, For i was going to a write a
plugin but i cant use the rayscript in beta, so if you could write one
were we can add on to the script template , that would help and it would help
you bring more people to your program
if they can use a particle engine that uses initialization adjustments
like a grid parameters Property Interface windows ,if all they had to
do is click on a point ,for initialization of each created particle point
and make adjustments with a mouse click of the particle
system physics in the particle system ,like a particle behavior parameters
template window, useing physics engine of the parameter Position
of the particle in the world, if be it 2D or 3D.Velocity of the particle,
to determine its movement along the timeline,i know you can work
this in your program if you takeing the time ,that is if you have
the time i know your working on other programs,give this a try this could be fun
and you already have all the tools you need in your program LR3D to build particle engine
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Thread: v1.5 development news |
maxyon
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That Great, Thank You Prometheus, We the Young Programmer and Mod Artist Salute you, in your hard work, after sleepless night and pots of coffee or tea to get this program out to us, so we may Enjoy life a little better in the world of software.
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Thread: v1.5 development news |
maxyon
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14,998 |
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Prometheus, in your new version 1.5. can you add a box in a box tab to add adjustment to the the boolean objects ,like a beveled tool for text and extrusion face for modeling, were i can adjust sizeing x,y,z, and with object axes in an out put tabe so all i have to do is click on the number to adjust size +or - 1,10,20,30, and so on, so i can make a cube and put text in the box on the cube and extrude and beveled the text for makeing signs in a game.
Thanks for keeping up the good work,
LightRay 3D is the best program i ever seeing and i try them all
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