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Following on from my MS3D exporter request.
Why am i still using MS3D when LR3D is so good ?
Good question ! basically i was having difficulty working with LR3D and the new 3D engine i'm writing my game in. Caused by the small model scaling i use. And theres some still some problems with the DirectX exporter not conforming to applications that use the DirectX API to directly load files ... but i'll leave that problem for another day.
I can't comment on V1.5 but in 1.4(update 1), take for example the Jake.ray file. Rescale all by 1%. so now the figure is 1.74 high instead of 174.
Now try to frame all in a view or manually zoom in ... just doesnt frame that tiny model up very well.
... or maybe theres some Setting i'm missing in the LR3D options ... can't find one though.
Thoughts Prom.
__________________ Scorpiomidget
Working on his Multiplayer game "Aquaverse"
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