moraldi
Full Member
  

Registration Date: 02-06-2006
Posts: 63
Location: Hellas
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I've uploaded a L3D file. Try to delete any of the meshes. The application will crash.
Edit:
I found another bug:
1. Create a biped skeleton
2. create a cylinder
3. rotate the cylinder
4. Try to align the cylinder with a bone. The alignment is not correct. The alignment works only if you do not rotate the cylinder
I noticed also that the Numeric Transform window sometimes operates weird with the selected mesh. I think that this happens when you have rotated the mesh after it's creation
I will be more specific (with another post) when I will fix the steps needed for this weird behavior.
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Test.zip (23 KB, 312 downloads)
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__________________ Moraldi Games
This post has been edited 1 time(s), it was last edited by moraldi: 08-03-2009 16:00.
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